Main / Finance / Direct3dcreate9


Name: Direct3dcreate9

File size: 190mb

Language: English

Rating: 2/10



Create an IDirect3D9 object and return an interface to it. The only place that I use Direct3DCreate9 is in my Init() function of the Renderer which has the following code. Im working on a little editor for a game. It works just fine on my computer, but on another computer, Direct3DCreate9() fails.

It didnt do that. The following code should reproduce what I'm seeing:[cpp]#include int main() { IDirect3D9 *pD3D = Direct3DCreate9(D3D_SDK_VERSION);. This function will create a IDirect3D9 object and return an inheritence to it. Contents[show] Syntax IDirect3D9 * Direct3DCreate9(UINT SDKVersion). ErrorFile() Direct3DCreate9(UINT Version) { InitializeDLL();.

If you've used Direct3D 9 before, you'll know that you need a Direct3D context in order to create a Direct3D device. This is exactly what I've. API documentation for the Rust `Direct3DCreate9` fn in crate `d3d9`. [C++] Exporting Direct3DCreate9 - C and C++ Hacks and Cheats Forum. LPDIRECT3D9 g_pD3D = NULL; if(NULL == (g_pD3D = Direct3DCreate9( D3D_SDK_VERSION))) return E_FAIL;.


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